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104
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SENSYS
2006
ACM
15 years 8 months ago
Virtual high-resolution for sensor networks
The resolution at which a sensor network collects data is a crucial parameter of performance since it governs the range of applications that are feasible to be developed using tha...
Aman Kansal, William J. Kaiser, Gregory J. Pottie,...
113
Voted
ICCSA
2009
Springer
15 years 9 months ago
Towards Location-Based Real-Time Monitoring Systems in u-LBS
Recently, ubiquitous location-based services (u-LBS) has been utilized in a variety of practical and mission-critical applications such as security services, personalization servic...
MoonBae Song, Hyunseung Choo
127
Voted
MHCI
2009
Springer
15 years 9 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
131
Voted
IPSN
2005
Springer
15 years 8 months ago
The particle computer system
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
130
Voted
WMCSA
2003
IEEE
15 years 7 months ago
River: An Infrastructure for Context Dependent, Reactive Communication Primitives
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is det...
Jong Hee Kang, Matthai Philipose, Gaetano Borriell...