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GROUP
2010
ACM
15 years 13 days ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
JSAC
2011
184views more  JSAC 2011»
14 years 9 months ago
Goodput Enhancement of VANETs in Noisy CSMA/CA Channels
— The growing interest in vehicular ad hoc networks (VANETs) enables decentralized traveler information systems to become more feasible and effective in Intelligent Transportatio...
Yusun Chang, Christopher P. Lee, John A. Copeland
ICMLC
2010
Springer
15 years 29 days ago
Initiated language learning machine with multi-media and speech-recognition techniques
: Facing the 21st century the age of exploration-increasing of all kinds of knowledge and quickly development of information, how to promote the competition potential of our citize...
Dong-Liang Lee, Chun-Liang Hsu, Sheng-Yuan Yang, W...
KDD
2009
ACM
198views Data Mining» more  KDD 2009»
16 years 3 months ago
Pervasive parallelism in data mining: dataflow solution to co-clustering large and sparse Netflix data
All Netflix Prize algorithms proposed so far are prohibitively costly for large-scale production systems. In this paper, we describe an efficient dataflow implementation of a coll...
Srivatsava Daruru, Nena M. Marin, Matt Walker, Joy...
ACMACE
2009
ACM
15 years 9 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...