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INTERACT
2007
13 years 9 months ago
Model-Driven Adaptation for Plastic User Interfaces
User Interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environments) while preserving usability. In this article, we focus ...
Jean-Sebastien Sottet, Vincent Ganneau, Gaëll...
HRI
2012
ACM
12 years 3 months ago
Designing persuasive robots: how robots might persuade people using vocal and nonverbal cues
Social robots have to potential to serve as personal, organizational, and public assistants as, for instance, diet coaches, teacher’s aides, and emergency respondents. The succe...
Vijay Chidambaram, Yueh-Hsuan Chiang, Bilge Mutlu
CSCW
2004
ACM
13 years 7 months ago
People-to-People-to-Geographical-Places: The P3 Framework for Location-Based Community Systems
Abstract. In this paper we examine an emerging class of systems that link People-to-People-toGeographical-Places; we call these P3-Systems. Through analyzing the literature, we hav...
Quentin Jones, Sukeshini A. Grandhi, Loren G. Terv...
ACMACE
2009
ACM
14 years 2 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
AIIDE
2008
13 years 10 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas