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SG
2004
Springer
15 years 9 months ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte
ANSS
2002
IEEE
15 years 9 months ago
Behavioral Model Composition in Simulation-Based Design
We present a simulation and design framework for simultaneously designing and modeling electromechanical systems. By instantiating component objects and connecting them to each ot...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
EMSOFT
2001
Springer
15 years 8 months ago
System-Level Types for Component-Based Design
Abstract. We present a framework to extend the concept of type systems in programming languages to capture the dynamic interaction in component-based design, such as the communicat...
Edward A. Lee, Yuhong Xiong
CHI
1994
ACM
15 years 8 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ELPUB
2007
ACM
15 years 7 months ago
Designing Metadata Surrogates for Search Result Interfaces of Learning Object Repositories: Linear versus Clustered Metadata Des
This study reports the findings of a usability test conducted to examine users' interaction with two different learning object metadata-driven search result interfaces. The f...
Panos Balatsoukas, Anne Morris, Ann O'Brien