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» Designing Eyes-Free Interaction
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CHI
2009
ACM
16 years 6 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
ACMACE
2007
ACM
15 years 10 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
CHI
2007
ACM
16 years 6 months ago
Rating, voting & ranking: designing for collaboration & consensus
The OpenChoice system, currently in development, is an open source, open access community rating and filtering service that would improve upon the utility of currently available W...
Don Turnbull
CHI
2006
ACM
16 years 6 months ago
Whisper: analysis and design for a community event service
We present an analysis of what we call the community event space, looking at how social events are planned and organized. Based on a series of interviews, field studies, and a foc...
Jennifer Ng, Jonathan Terleski, Jason I. Hong
CHI
2004
ACM
16 years 6 months ago
"Readness": a design exploration of personal document management in historical and collaborative context
When faced with many documents, people often use systems that characterize documents as read or unread. Most email and document management systems treat this distinction as a bina...
Michael J. Muller