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» Designing Goals for Online Role-Players
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OZCHI
2006
ACM
14 years 1 months ago
Beyond security: implications for the future of federated digital identity management systems
Federated identity management is often viewed by corporations as a solution to support secure online commerce by synthesising complex and fragmented user information into a single...
Christine Satchell, Graeme G. Shanks, Steve Howard...
DIGRA
2005
Springer
14 years 1 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
RECSYS
2010
ACM
13 years 7 months ago
Global budgets for local recommendations
We present the design, implementation and evaluation of a new geotagging service, Gloe, that makes it easy to find, rate and recommend arbitrary on-line content in a mobile settin...
Thomas Sandholm, Hang Ung, Christina Aperjis, Bern...
CVPR
2004
IEEE
14 years 9 months ago
Making One Object Look Like Another: Controlling Appearance Using a Projector-Camera System
We present a method for controlling the appearance of an arbitrary 3D object using a projector and a camera. Our goal is to make one object look like another by projecting a caref...
Michael D. Grossberg, Harish Peri, Shree K. Nayar,...
WWW
2007
ACM
14 years 8 months ago
Detecting near-duplicates for web crawling
Near-duplicate web documents are abundant. Two such documents differ from each other in a very small portion that displays advertisements, for example. Such differences are irrele...
Gurmeet Singh Manku, Arvind Jain, Anish Das Sarma