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CHI
2011
ACM
12 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
TSMC
2002
80views more  TSMC 2002»
13 years 7 months ago
Performance metric alerting: a new design approach for complex alerting problems
Alerting systems and related decision-making automation are widely used to enhance the safety and capability of controlled processes across many applications. Traditional alerting ...
L. C. Yang, J. K. Kuchar
ICRA
2003
IEEE
125views Robotics» more  ICRA 2003»
14 years 25 days ago
Online footstep planning for humanoid robots
We present an online algorithm for planning sequences of footstep locations that encode goal-directed navigation strategies for humanoid robots. Planning footsteps is more general...
James J. Kuffner Jr., Satoshi Kagami, Koichi Nishi...
HICSS
2002
IEEE
73views Biometrics» more  HICSS 2002»
14 years 15 days ago
Informed Consent in the Mozilla Browser: Implementing Value Sensitive Design
This paper reports on one of the first efforts to apply Value-Sensitive Design (VSD) to a large-scale real-world software system. We sought to improve informed consent in Web-base...
Batya Friedman, Daniel C. Howe, Edward W. Felten
ACSC
2005
IEEE
13 years 9 months ago
Gradiance On-Line Accelerated Learning
Gradiance On-Line Accelerated Learning GOAL is a system for creating and automatically grading homeworks, programming laboratories, and tests. Through the concept of root questi...
Jeffrey D. Ullman