Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Pervasive robotics will require, in a near future, small, light and cheap robots that exhibit complex behaviors. These demands led to the development of the M2-M4 Macaco project -...
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
In this paper we present a sketch modelling system which we call Stilton. The program resembles a desktop VRML browser, allowing a user to navigate a 3D model in a perspective pro...