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INFOCOM
2006
IEEE
14 years 4 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
IPPS
2006
IEEE
14 years 4 months ago
Hash-based proximity clustering for load balancing in heterogeneous DHT networks
DHT networks based on consistent hashing functions have an inherent load uneven distribution problem. The objective of DHT load balancing is to balance the workload of the network...
Haiying Shen, Cheng-Zhong Xu
VTC
2006
IEEE
136views Communications» more  VTC 2006»
14 years 4 months ago
M3RP: Multi-rate/Multi-range Multicast Routing Protocol for Mobile Ad Hoc Networks
— Group Communication services have become more and more important in mobile ad hoc networks (MANETs). The use of multicast transmission techniques in MANETs has been shown to ha...
Jenhui Chen, Jhenjhong Guo, Chih-Chieh Wang
SSDBM
2005
IEEE
148views Database» more  SSDBM 2005»
14 years 3 months ago
A Fast Approximation Scheme for Probabilistic Wavelet Synopses
Several studies have demonstrated the effectiveness of Haar wavelets in reducing large amounts of data down to compact wavelet synopses that can be used to obtain fast, accurate a...
Antonios Deligiannakis, Minos N. Garofalakis, Nick...
ASPDAC
2005
ACM
138views Hardware» more  ASPDAC 2005»
14 years 3 months ago
Crowdedness-balanced multilevel partitioning for uniform resource utilization
In this paper, we propose a new multi-objective multilevel K-way partitioning which is aware of resource utilization distribution, assuming the resource utilization for a partitio...
Yongseok Cheon, Martin D. F. Wong