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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
SOCA
2007
IEEE
14 years 1 months ago
Context-aware Process Support through Automatic Selection and Invocation of Semantic Web Services
Current technologies aimed at supporting processes – whether it is a business process or a learning process – are usually based on using a dedicated set of metadata to describ...
Stefan Dietze, Alessio Gugliotta, John Domingue
CHI
2007
ACM
14 years 8 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
WIKIS
2006
ACM
14 years 1 months ago
Is there a space for the teacher in a WIKI?
In this paper we ask to what extent collective cognition can be supported and sustained in classroom practices. One major challenge for learning in technology-rich, collaborative ...
Andreas Lund, Ole Smørdal
ECTEL
2009
Springer
13 years 5 months ago
A Framework to Author Educational Interactions for Geographical Web Applications
This paper focuses on the production of authoring tools that teachers may use to prototype interactive geographical web applications. We present some computational models and a too...
The Nhan Luong, Thierry Nodenot, Philippe Lopist&e...