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CHI
2010
ACM
14 years 12 days ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz
UIST
2004
ACM
14 years 1 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ICWE
2003
Springer
14 years 24 days ago
Semi-automatic Assessment Process in a Ubiquitous Environment for Language Learning
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
WMTE
2005
IEEE
14 years 1 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
CHI
2006
ACM
14 years 8 months ago
Support for activity-based computing in a personal computing operating system
Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity and scope of ...
Jakob E. Bardram, Jonathan Bunde-Pedersen, Mads S&...