Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity and scope of ...
Jakob E. Bardram, Jonathan Bunde-Pedersen, Mads S&...