We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
The Sharable Content Object Reference Model (SCORM) provides some important representation for distance learning content and the learning behavior. In general, SCORM-Compliant lea...
The diversity of mobile devices and their limitations have raised many challenges for the actual deployment of mobile learning across institutions. The main objective of this work...
The mobile Internet is a massive opportunity for mobile operators and content providers, but despite significant improvements in handsets, infrastructure, content, and charging m...
: Within the last few years, e-learning has become a focal point in several universities and organizations. While much research has been devoted to producing econtent, describing i...