Sciweavers

1825 search results - page 337 / 365
» Designing Mobile Learning Experiences
Sort
View
SIGSOFT
2009
ACM
14 years 4 months ago
Graph-based mining of multiple object usage patterns
The interplay of multiple objects in object-oriented programming often follows specific protocols, for example certain orders of method calls and/or control structure constraints...
Tung Thanh Nguyen, Hoan Anh Nguyen, Nam H. Pham, J...
CIKM
2009
Springer
14 years 4 months ago
Improving web page classification by label-propagation over click graphs
In this paper, we present a semi-supervised learning method for web page classification, leveraging click logs to augment training data by propagating class labels to unlabeled si...
Soo-Min Kim, Patrick Pantel, Lei Duan, Scott Gaffn...
NORDICHI
2006
ACM
14 years 3 months ago
Tabletop interaction: research alert
At the t2i Lab we focus on tangible user interfaces (TUIs) to advance and improve the user experience in computer supported learning and problem solving. By directly interacting w...
Wolfgang Mähr, Richard Carlsson, Jonas Fredri...
MIR
2005
ACM
133views Multimedia» more  MIR 2005»
14 years 3 months ago
Probabilistic web image gathering
We propose a new method for automated large scale gathering of Web images relevant to specified concepts. Our main goal is to build a knowledge base associated with as many conce...
Keiji Yanai, Kobus Barnard
EUROMICRO
2003
IEEE
14 years 3 months ago
Extreme Programming: First Results from a Controlled Case Study
Extreme programming (XP) is the most well known agile software development method. Many experience reports have been published in recent years. Successful XP adoptions have howeve...
Pekka Abrahamsson