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» Designing Mobile Learning Experiences
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DAIS
2007
13 years 10 months ago
Experiences from Developing a Distributed Context Management System for Enabling Adaptivity
Today, one can observe an ever increasing trend in the use of mobile systems. This change inevitably affects the software running on such devices by necessitating additional functi...
Nearchos Paspallis, Avraam Chimaris, George A. Pap...
ICALT
2006
IEEE
14 years 2 months ago
Mobile Technology and Content Delivery in Education
The purpose of this workshop is to identify various issues that are pertinent to the development and delivery of content in the context of mobile devices. The workshop will focus ...
Rory McGreal, Kinshuk
TAMODIA
2008
13 years 10 months ago
Learning Key Contexts of Use in the Wild for Driving Plastic User Interfaces Engineering
This paper addresses software plasticity, i.e. the ability of interactive systems to adapt to context of use while preserving user-centered properties. In plasticity, a classical a...
Vincent Ganneau, Gaëlle Calvary, Rachel Demum...
CHI
1994
ACM
14 years 17 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
TCIAIG
2010
13 years 3 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....