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» Designing Mobile Learning Experiences
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PERVASIVE
2006
Springer
13 years 8 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
ADAEUROPE
2009
Springer
14 years 3 months ago
An Experience on Ada Programming Using On-Line Judging
Abstract. Ada has proved to be one of the best languages to learn computer programming. Nevertheless, learning to program is difficult and when it is combined with lack of motivati...
Francisco J. Montoya-Dato, José Luis Fern&a...
JCDL
2003
ACM
105views Education» more  JCDL 2003»
14 years 1 months ago
Convergence of Knowledge Management and E-Learning: The GetSmart Experience
The National Science Digital Library (NSDL), launched in December 2002, is emerging as a center of innovation in digital libraries as applied to education. As a part of this exten...
Byron Marshall, Yiwen Zhang, Hsinchun Chen, Ann M....
OZCHI
2006
ACM
14 years 2 months ago
Learning from interactive museum installations about interaction design for public settings
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
Eva Hornecker, Matthias Stifter
IEEECIT
2006
IEEE
14 years 2 months ago
Design of a Reliable NAND Flash Software for Mobile Device
Flash memory in various embedded systems such as the backing memory is frequently used in an active type of RFID reader. Because batteries are used in a shifting environment and s...
TaeHoon Kim, KwangMu Shin, TaeHoon Lee, KiDong Jun...