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» Designing Mobile Learning Experiences
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ASSETS
2007
ACM
13 years 11 months ago
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Mobile phones can provide a number of benefits to older people. However, most mobile phone designs and form factors are targeted at younger people and middle-aged adults. To infor...
Michael Massimi, Ronald M. Baecker, Michael Wu
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
C5
2003
IEEE
14 years 19 days ago
A Conceptual Framework for Learning Experience Design
This paper describes our approach of utilizing a computational environment to apply a learner’s learning process as a first class object. With this approach, the learner’s le...
Kumiyo Nakakoji, Kazuaki Yamada, Yasuhiro Yamamoto...
ICRA
2006
IEEE
124views Robotics» more  ICRA 2006»
14 years 1 months ago
Mobile Robot Programming in Education
— The Mobile Robot Programming Laboratory course has been taught at Carnegie Mellon University for the past twelve years. It is a problem-driven class designed for students with ...
Jean-François Lalonde, Christopher P. Bartl...
INTERACT
2003
13 years 8 months ago
Designing a Football Experience for a Mobile Device
Abstract: Watching sports is a favorite pastime of many consumers. A more nomadic life style makes the traditional spectating venues unavailable. Designing a sports spectator exper...
Greger Wikstrand, Staffan Eriksson, Frida Öst...