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COMCOM
2010
96views more  COMCOM 2010»
13 years 10 months ago
Passive internet measurement: Overview and guidelines based on experiences
Due to its versatility, flexibility and fast development, the modern Internet is far from being well understood in its entirety. A good way to learn more about how the Internet fu...
Wolfgang John, Sven Tafvelin, Tomas Olovsson
AIPS
1996
13 years 11 months ago
Planning Experiments: Resolving Interactions between Two Planning Spaces
Learning from experimentation allows a system to acquire planning domain knowledge by correcting its knowledge when an action execution fails. Experiments are designed and planned...
Yolanda Gil
HCI
2011
13 years 1 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
CHI
2006
ACM
14 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CSEE
2000
Springer
14 years 2 months ago
A Framework-Based Approach to Teaching OOT: Aims, Implementation, and Experience
We report on experience from teaching OO technology to undergraduate students. Before they can successfully tackle the projects they have to successfully shift to the OO paradigm,...
Birgit Demuth, Heinrich Hußmann, Steffen Zsc...