Due to its versatility, flexibility and fast development, the modern Internet is far from being well understood in its entirety. A good way to learn more about how the Internet fu...
Learning from experimentation allows a system to acquire planning domain knowledge by correcting its knowledge when an action execution fails. Experiments are designed and planned...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We report on experience from teaching OO technology to undergraduate students. Before they can successfully tackle the projects they have to successfully shift to the OO paradigm,...