Sciweavers

2713 search results - page 124 / 543
» Designing Personal Tele-Embodiment
Sort
View
INTETAIN
2009
Springer
14 years 3 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
MHCI
2009
Springer
14 years 3 months ago
Emotion sharing via self-composed melodies on mobile phones
In their role as personal communication devices, mobile phones are a natural choice for sharing and communicating emotions. However, their functionalities are currently very limit...
Alireza Sahami Shirazi, Florian Alt, Albrecht Schm...
MM
2009
ACM
152views Multimedia» more  MM 2009»
14 years 3 months ago
DAVVI: a prototype for the next generation multimedia entertainment platform
In this demo, we present DAVVI, a prototype of the next generation multimedia entertainment platform. It delivers multi-quality video content in a torrent-similar way like known s...
Dag Johansen, Håvard D. Johansen, Tjalve Aar...
CSFW
2007
IEEE
14 years 3 months ago
Privacy and Utility in Business Processes
se an abstract model of business processes for the purpose of (i) evaluating privacy policy in light of the goals of the process and (ii) developing automated support for privacy ...
Adam Barth, John C. Mitchell, Anupam Datta, Sharad...
ISM
2005
IEEE
112views Multimedia» more  ISM 2005»
14 years 2 months ago
Automatically Generating User Interfaces for Device Federations
One of the ideas of ubiquitous computing is that computing resources should be embedded ubiquitously in the environment, making them available to any nearby users. Some researcher...
Elmar Braun, Max Mühlhäuser