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» Designing Personal Tele-Embodiment
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DSN
2005
IEEE
14 years 1 months ago
Crash Data Collection: A Windows Case Study
Reliability is a rapidly growing concern in contemporary Personal Computer (PC) industry, both for computer users as well as product developers. To improve dependability, systems ...
Archana Ganapathi, David A. Patterson
ISWC
2002
IEEE
14 years 24 days ago
Wearable Sensing to Annotate Meeting Recordings
We propose to use wearable computers and sensor systems to generate personal contextual annotations in audio visual recordings of meetings. In this paper we argue that such annota...
Nicky Kern, Gerhard Tröster, Bernt Schiele, H...
P2P
2010
IEEE
280views Communications» more  P2P 2010»
13 years 6 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
ACMICEC
2007
ACM
143views ECommerce» more  ACMICEC 2007»
13 years 12 months ago
Integrated personal recommender systems
Recommender Systems belong to a class of systems intended to assist individuals make evaluations about entities in meaningful ways. In this paper we discuss the issues in the desi...
Ronald Chung, David Sundaram, Ananth Srinivasan
PDC
2004
ACM
14 years 1 months ago
Social creativity: turning barriers into opportunities for collaborative design
Design is a ubiquitous activity. The complexity of design problems requires communities rather than individuals to address, frame, and solve them. These design communities have to...
Gerhard Fischer