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» Designing Pervasive Brain-Computer Interfaces
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CSCW
2008
ACM
13 years 9 months ago
"Are you watching this film or what?": interruption and the juggling of cohorts
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMSbased pervasive ...
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Ben...
ICASSP
2011
IEEE
12 years 11 months ago
Online Kernel SVM for real-time fMRI brain state prediction
The Support Vector Machine (SVM) methodology is an effective, supervised, machine learning method that gives stateof-the-art performance for brain state classification from funct...
Yongxin Taylor Xi, Hao Xu, Ray Lee, Peter J. Ramad...
ACMACE
2009
ACM
14 years 2 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
MUM
2004
ACM
148views Multimedia» more  MUM 2004»
14 years 1 months ago
UMAR: Ubiquitous Mobile Augmented Reality
In this paper we discuss the prospects of using marker based Augmented Reality for context aware applications on mobile phones. We also present the UMAR, a conceptual framework fo...
Anders Henrysson, Mark Ollila
AVI
2006
13 years 9 months ago
Input interactions and context component based modelisations: differences and similarities
Since several years, ubiquitous computing and pervasive computing has emerged and, in particular, context-aware computing. Using mobile devices, the context is perpetually evolvin...
Diane Lingrand, Michel Riveill