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» Designing Pervasive Games for Learning
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JCP
2007
100views more  JCP 2007»
13 years 7 months ago
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
— An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games ar...
Cristina Carmona, David Bueno
KES
2005
Springer
14 years 1 months ago
User Preference Learning for Multimedia Personalization in Pervasive Computing Environment
Pervasive computing environment and users’ demand for multimedia personalization precipitate a need for personalization tools to help people access desired multimedia content at ...
Zhiwen Yu, Daqing Zhang, Xingshe Zhou, Changde Li
PERCOM
2004
ACM
14 years 7 months ago
Proselytizing Pervasive Computing Education: A Strategy and Approach Influenced by Human-Computer Interaction
A course on pervasive computing should be structured around key functions throughout a systems development process to cover common underlying concerns throughout science and engin...
D. Scott McCrickard, Christa M. Chewar
MM
2005
ACM
150views Multimedia» more  MM 2005»
14 years 1 months ago
Reading SCORM compliant multimedia courses using heterogeneous pervasive devices
The Sharable Content Object Reference Model (SCORM) provides some important representation for distance learning content and the learning behavior. In general, SCORM-Compliant lea...
Te-Hua Wang, Hsuan-Pu Chang, Yun-Long Sie, Kun-Han...
AIIDE
2008
13 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen