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» Designing Pervasive Games for Learning
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PERCOM
2008
ACM
13 years 7 months ago
An Infrastructure for Developing Pervasive Learning Environments
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Mai...
CRYPTO
2005
Springer
149views Cryptology» more  CRYPTO 2005»
14 years 1 months ago
Authenticating Pervasive Devices with Human Protocols
Forgery and counterfeiting are emerging as serious security risks in low-cost pervasive computing devices. These devices lack the computational, storage, power, and communication r...
Ari Juels, Stephen A. Weis
ICCSA
2011
Springer
12 years 11 months ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 2 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
HCI
2009
13 years 5 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier