This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Forgery and counterfeiting are emerging as serious security risks in low-cost pervasive computing devices. These devices lack the computational, storage, power, and communication r...
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...