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CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
13 years 9 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara
IJCSA
2008
96views more  IJCSA 2008»
13 years 7 months ago
Integration of Educational Specifications and Standards to Support Adaptive Learning Scenarios in ADAPTAPlan
ADAPTAPlan project provides dynamic assistance for reducing authors' effort in developing instructional design tasks using user modelling, planning and machine learning techn...
Silvia Baldiris, Olga C. Santos, Carmen Barrera, J...
CHI
2010
ACM
14 years 2 months ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...
DIGITEL
2008
IEEE
14 years 2 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
ATAL
2010
Springer
13 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings