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» Designing Pervasive Games for Learning
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CIKM
2009
Springer
13 years 8 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
ISRR
2001
Springer
140views Robotics» more  ISRR 2001»
14 years 1 days ago
The Evolution of a Robot Soccer Team
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...
Claude Sammut, Bernhard Hengst
CHI
2009
ACM
14 years 8 months ago
Intentions: a game for classifying search query intent
Knowing the intent of a search query allows for more intelligent ways of retrieving relevant search results. Most of the recent work on automatic detection of query intent uses su...
Edith Law, Anton Mityagin, David Maxwell Chickerin...
IWEC
2004
13 years 9 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
ECTEL
2009
Springer
13 years 5 months ago
Experience Structuring Factors Affecting Learning in Family Visits to Museums
Abstract. This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the mus...
Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin ...