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» Designing Pervasive Games for Learning
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CEC
2008
IEEE
14 years 1 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
SKG
2006
IEEE
14 years 1 months ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
CRIWG
2003
13 years 8 months ago
Collaborative Scenarios to Promote Positive Interdependence among Group Members
Positive interdependence is the heart of collaborative activities that define collaboration and transform group work into teamwork. To achieve positive interdependence among studen...
César A. Collazos, Luis A. Guerrero, Jos&ea...
MSWIM
2009
ACM
14 years 2 months ago
Socially conscious channel selection in 802.11 WLANs for coexistence in a non-cooperative environment
The increasing number of independent IEEE 802.11 WLANs owned and managed by autonomous users has led to increased interference, resulting in performance degradation and unfairness...
Joo Ghee Lim, Chun Tung Chou, Sanjay Jha
KCAP
2005
ACM
14 years 1 months ago
Collecting paraphrase corpora from volunteer contributors
Extensive and deep paraphrase corpora are important for a variety of natural language processing and user interaction tasks. In this paper, we present an approach which i) collect...
Timothy Chklovski