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» Designing Pervasive Games for Learning
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ICPADS
2008
IEEE
14 years 1 months ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
AOSD
2009
ACM
13 years 5 months ago
Concept analysis for product line requirements
Traditional methods characterize a software product line's requirements using either functional or quality criteria. This appears to be inadequate to assess modularity, detec...
Nan Niu, Steve M. Easterbrook
ATAL
2008
Springer
13 years 9 months ago
Simultaneously modeling humans' preferences and their beliefs about others' preferences
In strategic multiagent decision making, it is often the case that a strategic reasoner must hold beliefs about other agents and use these beliefs to inform its decision making. T...
Sevan G. Ficici, Avi Pfeffer
ADHOC
2008
88views more  ADHOC 2008»
13 years 7 months ago
Safari: A self-organizing, hierarchical architecture for scalable ad hoc networking
As wireless devices become more pervasive, mobile ad hoc networks are gaining importance, motivating the development of highly scalable ad hoc networking techniques. In this paper...
Shu Du, Ahamed Khan, Santashil PalChaudhuri, Ansle...
SIAMCOMP
2011
13 years 2 months ago
The Chow Parameters Problem
Abstract. In the 2nd Annual FOCS (1961), Chao-Kong Chow proved that every Boolean threshold function is uniquely determined by its degree-0 and degree-1 Fourier coefficients. These...
Ryan O'Donnell, Rocco A. Servedio