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» Designing Pervasive Games for Learning
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GRAPHICSINTERFACE
2003
13 years 8 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
DIGRA
2005
Springer
14 years 1 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
PERCOM
2006
ACM
14 years 7 months ago
Specification of a Functional Architecture for E-Learning Supported by Wireless Technologies
This paper proposes a distributed platform designed to support pervasive learning and interactivity on a university campus and to ease tasks related to learning and teaching. The ...
Philip Grew, Francesco Giudici, Elena Pagani
ICALT
2006
IEEE
14 years 1 months ago
A Study of Design Requirements for Mobile Learning Environments
This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination of...
David Parsons, Hokyoung Ryu, Mark Cranshaw
ECTEL
2010
Springer
13 years 7 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...