We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
A contemporary approach to describing and theorizing about joint human endeavor is to posit `knowledge in common' as a basis for awareness and coordination. Recent analysis h...
John M. Carroll, Mary Beth Rosson, Gregorio Conver...
The design of CSCW systems has often had its roots in ethnomethodological understandings of work and investigations of working settings. Increasingly, we are also seeing these ide...
In this paper we describe a current group configuration that is used to support people with cognitive disabilities (hereinafter referred to as “clients”) in the workplace. A c...
Stefan Carmien, Rogerio DePaula, Andrew Gorman, An...
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...