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» Designing Ubiquitous Computing Systems for Sports Equipment
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ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
14 years 29 days ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
UIST
2004
ACM
14 years 24 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ACMDIS
2004
ACM
14 years 24 days ago
Privacy risk models for designing privacy-sensitive ubiquitous computing systems
Privacy is a difficult design issue that is becoming increasingly important as we push into ubiquitous computing environments. While there is a fair amount of theoretical work on ...
Jason I. Hong, Jennifer D. Ng, Scott Lederer, Jame...
HUC
2004
Springer
14 years 23 days ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
JIPS
2010
138views more  JIPS 2010»
13 years 2 months ago
A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking Sy
In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this pu...
Hyung-Min Lim, Kun-Won Jang, Byung-Gi Kim