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» Designing Ubiquitous Computing Systems for Sports Equipment
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MM
2004
ACM
116views Multimedia» more  MM 2004»
15 years 11 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
PUC
2002
82views more  PUC 2002»
15 years 5 months ago
A Location Model for Communicating and Processing of Context
Location is one of the most important elements of context in ubiquitous computing. In this paper we describe a location model, a spatial-aware communication model and an implement...
Michael Beigl, Tobias Zimmer, Christian Decker
COOPIS
2004
IEEE
15 years 9 months ago
A Mobile Agent Infrastructure for QoS Negotiation of Adaptive Distributed Applications
Abstract. QoS-aware distributed applications such as certain Multimedia and Ubiquitous Computing applications can benefit greatly from the provision of QoS guarantees from the unde...
Roberto Speicys Cardoso, Fabio Kon
SIGCOMM
2009
ACM
16 years 11 days ago
Rapid service creation using the JUNOS SDK
The creation of services on IP networks is a lengthy process. The development time is further increased if this involves the equipment manufacturer adding third-party technology i...
James Kelly, Wladimir Araujo, Kallol Banerjee
NORDICHI
2004
ACM
15 years 11 months ago
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or pro, the user, and 2) acting on their o...
Antti Salovaara, Antti Oulasvirta