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CGF
2000
197views more  CGF 2000»
13 years 7 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
EUROPAR
2007
Springer
14 years 1 months ago
Adaptable Distance-Based Decision-Making Support in Dynamic Cross-Grid Environment
The grid environment presents numerous opportunities for business applications as well as for scientific ones. Nevertheless the current trends seem to lead to several independent ...
Julien Gossa, Jean-Marc Pierson, Lionel Brunie
PERVASIVE
2011
Springer
12 years 10 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
COBUILD
1998
Springer
13 years 12 months ago
Multiple-Computer User Interfaces: A Cooperative Environment Consisting of Multiple Digital Devices
Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...
Jun Rekimoto
CSCW
1998
ACM
13 years 12 months ago
Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments
This paper explores and evaluates the support for objectfocused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experiment...
Jon Hindmarsh, Mike Fraser, Christian Heath, Steve...