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HUC
2010
Springer
13 years 5 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CHI
2010
ACM
14 years 2 months ago
Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices
A cord, although simple in form, has many interesting physical affordances that make it powerful as an input device. Not only can a length of cord be grasped in different location...
Julia Schwarz, Chris Harrison, Scott E. Hudson, Je...
BCSHCI
2007
13 years 9 months ago
Thanks for the memory
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
JSS
1998
139views more  JSS 1998»
13 years 7 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
SAINT
2008
IEEE
14 years 2 months ago
Observing Walking Behavior of Humans Using Distributed Phenomenon Detection and Tracking Mechanisms
The utility of walking parameters such as stride length, cadence and gait velocity for monitoring motor functions of patients suffering from brain injury, Parkinson’s disease an...
Raja Bose, Abdelsalam Helal