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DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
AAAI
1994
13 years 9 months ago
Solution Reuse in Dynamic Constraint Satisfaction Problems
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
Gérard Verfaillie, Thomas Schiex
AI
2010
Springer
13 years 6 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
AIED
2007
Springer
14 years 1 months ago
The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue
Tutorial dialogue has been the subject of increasing attention in recent years, and it has become evident that empirical studies of humanhuman tutorial dialogue can contribute impo...
Kristy Elizabeth Boyer, Mladen A. Vouk, James C. L...
WEBNET
2000
13 years 9 months ago
To Measure or not to measure: Why web usability is different from traditional usability
: Web usability is a common term used in discussions of WWW (World Wide Web). This is definitely important, as more and more web sites are frequently visited and have great impact ...
Charlotte Olsson