Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
- The paper discusses the role of multimedia case studies in management education basing on direct experiences derived from an on going E.U. project. Literature has analysed in dep...
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
Cycling is a common leisure time sports in touristic regions. For us it was the question how tourists actually find their paths in the area and what kind of navigation aids might...