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CE
2007
133views more  CE 2007»
13 years 7 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
UIST
2004
ACM
14 years 1 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ECIS
2000
13 years 9 months ago
Multimedia Case Studies: Development and Use in Management Education
- The paper discusses the role of multimedia case studies in management education basing on direct experiences derived from an on going E.U. project. Literature has analysed in dep...
Paola Bielli, Stefano Basaglia
JAR
2007
104views more  JAR 2007»
13 years 7 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
MHCI
2009
Springer
14 years 2 months ago
Tacticycle: a tactile display for supporting tourists on a bicycle trip
Cycling is a common leisure time sports in touristic regions. For us it was the question how tourists actually find their paths in the area and what kind of navigation aids might...
Benjamin Poppinga, Martin Pielot, Susanne Boll