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» Designing a PC Game Engine
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TCIAIG
2010
13 years 3 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
AUIC
2005
IEEE
14 years 2 months ago
Beautifying Sketching-based Design Tool Content: Issues and Experiences
With the advent of the Tablet PC and stylus-based PDAs, sketching-based user interfaces for design tools have become popular. However, a major challenge with such interfaces is th...
Beryl Plimmer, John C. Grundy
MM
2004
ACM
130views Multimedia» more  MM 2004»
14 years 2 months ago
An approach to interactive media system for mobile devices
The interactive system which interacts human with computer has been recognized as one direction of computer development for a long time. For example, in cinema, a person gets info...
Eun-Seok Ryu, Chuck Yoo
CSO
2009
IEEE
13 years 11 months ago
Parallel Video Surveillance on the Multi-core Cell Broadband Engine
The IBM Cell Broadband Engine (BE) is a multicore processor with a PowerPC host processor (PPE) and 8 synergic processor engines (SPEs). The Cell BE architecture is designed to im...
Tamer F. Rabie, Hashir Karim Kidwai, Fadi N. Sibai
AAAI
2004
13 years 10 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...