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» Designing a PC Game Engine
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WOSP
2004
ACM
14 years 2 months ago
Analysing UML 2.0 activity diagrams in the software performance engineering process
In this paper we present an original method of analysing the newlyrevised UML2.0 activity diagrams. Our analysis method builds on our formal interpretation of these diagrams with ...
C. Canevet, Stephen Gilmore, Jane Hillston, Le&ium...
TCIAIG
2010
13 years 3 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
CORR
2011
Springer
206views Education» more  CORR 2011»
13 years 4 days ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 2 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
JSS
2006
127views more  JSS 2006»
13 years 8 months ago
An approach to feature location in distributed systems
This paper describes an approach to the feature location problem for distributed systems, that is, to the problem of locating which code components are important in providing a pa...
Dennis Edwards, Sharon Simmons, Norman Wilde