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GI
2004
Springer
14 years 2 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 9 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
AAAI
2007
13 years 11 months ago
PhotoSlap: A Multi-player Online Game for Semantic Annotation
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
CCECE
2006
IEEE
14 years 2 months ago
Hardware Edge Detection using an Altera Stratix NIOS2 Development Kit
— Edge detection is a computer vision algorithm that is very processor intensive. It is possible to increase the speed of the algorithm by using hardware parallelism. This paper ...
Jay Kraut
ADAEUROPE
2004
Springer
14 years 2 months ago
Vector Processing in Ada
Abstract. To handle signal processing algorithms such as the Fast Fourrier Transform (FFT) or the Discrete Cosine Transform (DCT) system designers have traditionally resorted to sp...
Franco Gasperoni