: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
— Edge detection is a computer vision algorithm that is very processor intensive. It is possible to increase the speed of the algorithm by using hardware parallelism. This paper ...
Abstract. To handle signal processing algorithms such as the Fast Fourrier Transform (FFT) or the Discrete Cosine Transform (DCT) system designers have traditionally resorted to sp...