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» Designing a PC Game Engine
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ERSA
2008
145views Hardware» more  ERSA 2008»
13 years 10 months ago
Multicore Devices: A New Generation of Reconfigurable Architectures
For two decades, reconfigurable computing systems have provided an attractive alternative to fixed hardware solutions. Reconfigurable computing systems have demonstrated the low c...
Steven A. Guccione
IJVR
2006
89views more  IJVR 2006»
13 years 8 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...
UIST
2006
ACM
14 years 2 months ago
Reflective physical prototyping through integrated design, test, and analysis
Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Fra...
Björn Hartmann, Scott R. Klemmer, Michael Ber...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 8 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
ANSOFT
1998
157views more  ANSOFT 1998»
13 years 8 months ago
Software Engineering Programmes are not Computer Science Programmes
Programmes in “Software Engineering” have become a source of contention in many universities. Computer Science departments, many of which have used that phrase to describe ind...
David Lorge Parnas