Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Abstract--Current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in mo...