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MHCI
2009
Springer
14 years 2 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
ICMI
2009
Springer
106views Biometrics» more  ICMI 2009»
14 years 2 months ago
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...
Theofanis Kannetis, Alexandros Potamianos
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
14 years 1 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro
CHI
1997
ACM
13 years 11 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
VL
2007
IEEE
122views Visual Languages» more  VL 2007»
14 years 1 months ago
Children as Unwitting End-User Programmers
Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
Marian Petre, Alan F. Blackwell