Sciweavers

53 search results - page 9 / 11
» Designing a head-up game for children
Sort
View
CE
2008
86views more  CE 2008»
13 years 7 months ago
Computer game design: Opportunities for successful learning
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field st...
Judy Robertson, Cathrin Howells
ACMDIS
2008
ACM
13 years 9 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
AIED
2011
Springer
12 years 11 months ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam
AROBOTS
2002
79views more  AROBOTS 2002»
13 years 7 months ago
Roball, the Rolling Robot
Designing a mobile robotic toy is challenging work. The robot must be appealing to children and create interesting interactions while facing the wide variety of situations that can...
François Michaud, Serge Caron
ACMSE
2009
ACM
13 years 10 months ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating