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AIIDE
2008
13 years 11 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
ATAL
2008
Springer
13 years 10 months ago
Tags and image scoring for robust cooperation
Establishing and maintaining cooperation is an enduring problem in multi-agent systems and, although several solutions exist, the increased use of online trading systems, peerto-p...
Nathan Griffiths
CA
2003
IEEE
14 years 2 months ago
Agent Chameleons: Agent Minds and Bodies
Agent design has to date concerned itself with the issues pertaining to a single body embedded in a single environment, whether virtual or real. This paper discusses the notion of...
Brian R. Duffy, Gregory M. P. O'Hare, Alan N. Mart...
ISDA
2005
IEEE
14 years 2 months ago
Agent-oriented Design for Network Survivability
Intelligent behavior is the selection of actions based on knowledge. The design of the Fuzzy Adaptive Survivability Tool (FAST) agents and their intelligent behavior is explained....
Mehdi Shajari, Ali A. Ghorbani
DESRIST
2009
Springer
100views Education» more  DESRIST 2009»
14 years 1 months ago
A theory-based alternative for the design of instruction: functional design
An approach to instructional design is described which avoids some of the problems traditionally associated with process design models, sometimes referred to as waterfall models. ...
Andrew S. Gibbons