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SAC
2009
ACM
14 years 23 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CLEIEJ
2002
113views more  CLEIEJ 2002»
13 years 8 months ago
The MT Stack: Paging Algorithm and Performance in a Distributed Virtual Memory System
Advances in parallel computation are of central importance to Artificial Intelligence due to the significant amount of time and space their programs require. Functional languages ...
Marco T. Morazán, Douglas R. Troeger, Myles...
ICPPW
2005
IEEE
14 years 1 months ago
TrGen: A Traffic Generation System for Interconnection Network Simulators
In this paper we introduce TrGen, a traffic generation environment specifically designed to interact with simulators of interconnection networks for parallel and distributed syste...
Francisco Javier Ridruejo Perez, A. Gonzalez, Jos&...
ICPP
2000
IEEE
14 years 15 days ago
TPO++: An Object-Oriented Message-Passing Library in C++
Message-passing is a well known approach for parallelizing programs. The widely used standard MPI (Message passing interface) also defines C++ bindings. Nevertheless, there is a ...
Tobias Grundmann, Marcus Ritt, Wolfgang Rosenstiel
PPSN
2004
Springer
14 years 1 months ago
An Evolutionary Approach to Modeling Radial Brightness Distributions in Elliptical Galaxies
A reasonably good description of the luminosity profiles of galaxies is needed as it serves as a guide towards understanding the process of galaxy formation and evolution. To obtai...
Jin Li, Xin Yao, Colin Frayn, Habib G. Khosroshahi...