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FLAIRS
2009
15 years 1 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
GLOBECOM
2009
IEEE
15 years 1 months ago
A Reactive Tabu Search Based Equalizer for Severely Delay-Spread UWB MIMO-ISI Channels
We propose a novel equalizer for ultrawideband (UWB) multiple-input multiple-output (MIMO) channels characterized by severe delay spreads. The proposed equalizer is based on reacti...
N. Srinidhi, Saif K. Mohammed, Ananthanarayanan Ch...
ICMCS
2009
IEEE
138views Multimedia» more  ICMCS 2009»
15 years 1 months ago
Compressed video stream watermarking for peer-to-peer based content distribution network
Peer-to-peer content distribution provides high network throughput with relatively low server cost and scales better than traditional content distribution networks with respect to...
Dekun Zou, Nicolas Prigent, Jeffrey A. Bloom
ICRA
2009
IEEE
140views Robotics» more  ICRA 2009»
15 years 1 months ago
Robot basketball: A comparison of ball dribbling with visual and force/torque feedback
Ball dribbling is a central element of basketball and one main challenge for realizing basketball robots is to achieve the stability of the periodic dribbling task. In this paper t...
Georg Batz, Kwang-Kyu Lee, Dirk Wollherr, Martin B...
160
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CVPR
2011
IEEE
14 years 11 months ago
Ordinal Hyperplanes Ranker with Cost Sensitivities for Age Estimation
In this paper, we propose an ordinal hyperplane ranking algorithm called OHRank, which estimates human ages via facial images. The design of the algorithm is based on the relative...
Kuang-Yu Chang, Chu-Song Chen, Yi-Ping Hung