Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
In this paper we examine how copyright protection of digital items can be securely managed in a 3G mobile phone and other devices. First, the basic concepts, strategies, and requi...
—Since machine learning has become a tool to make more efficient design of sophisticated systems, we present in this paper a novel methodology to create powerful neural network ...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
In this poster we present an approach to query answering over knowledge sources that makes use of different ontology management components within an application scenario of the BT...