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» Designing creative artificial systems
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AIIDE
2008
14 years 14 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DRM
2003
Springer
14 years 3 months ago
Digital rights management in a 3G mobile phone and beyond
In this paper we examine how copyright protection of digital items can be securely managed in a 3G mobile phone and other devices. First, the basic concepts, strategies, and requi...
Thomas S. Messerges, Ezzat A. Dabbish
IJCNN
2008
IEEE
14 years 4 months ago
Evolving a neural network using dyadic connections
—Since machine learning has become a tool to make more efficient design of sophisticated systems, we present in this paper a novel methodology to create powerful neural network ...
Andreas Huemer, Mario A. Góngora, David A. ...
ATAL
2008
Springer
14 years 4 days ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
WWW
2006
ACM
14 years 10 months ago
Question answering on top of the BT digital library
In this poster we present an approach to query answering over knowledge sources that makes use of different ontology management components within an application scenario of the BT...
Johanna Völker, Peter Haase, Philipp Cimiano,...