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» Designing creative artificial systems
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AIIDE
2008
14 years 13 days ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
14 years 3 months ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
AIS
2006
Springer
13 years 10 months ago
Togetherness and respect: ethical concerns of privacy in Global Web Societies
Today's computer network technologies are sociologically founded on hunter-gatherer principles; common users may be possible subjects of surveillance and sophisticated Interne...
Gordana Dodig-Crnkovic, Virginia Horniak
ECIS
2001
13 years 11 months ago
Thirty Years Later: The Informational and the Evolution of Consciousness
The paper deals with the development of the informational since the IFIP '71 Congress in Ljubljana when the new consciousness evolved to the necessity of nowadays information...
Anton P. Zeleznikar
GECCO
2005
Springer
149views Optimization» more  GECCO 2005»
14 years 3 months ago
There's more to a model than code: understanding and formalizing in silico modeling experience
Mapping biology into computation has both a domain specific aspect – biological theory – and a methodological aspect – model development. Computational modelers have implici...
Janet Wiles, Nicholas Geard, James Watson, Kai Wil...