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» Designing creative artificial systems
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AIM
2005
13 years 10 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
BMCBI
2005
88views more  BMCBI 2005»
13 years 10 months ago
Using large-scale perturbations in gene network reconstruction
Background: Recent analysis of the yeast gene network shows that most genes have few inputs, indicating that enumerative gene reconstruction methods are both useful and computatio...
Thomas MacCarthy, Andrew Pomiankowski, Robert Seym...
AAI
2004
136views more  AAI 2004»
13 years 10 months ago
Between Location Awareness and Aware Locations: Where to Put The Intelligence
Location awareness is a key ingredient to many applications of mobile devices. Devices with the ability to determine their own position in space can retrieve, filter or present in...
Andreas Butz
CONNECTION
2004
117views more  CONNECTION 2004»
13 years 10 months ago
Structure and function of evolved neuro-controllers for autonomous robots
The Artificial Life approach to Evolutionary Robotics is used as a fundamental framework for the development of a modular neural control of autonomous mobile robots. The applied e...
Martin Hülse, Steffen Wischmann, Frank Pasema...
ATAL
2006
Springer
14 years 1 months ago
Forming efficient agent groups for completing complex tasks
In this paper we produce complexity and impossibility results and develop algorithms for a task allocation problem that needs to be solved by a group of autonomous agents working ...
Efrat Manisterski, Esther David, Sarit Kraus, Nich...