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» Designing digital environments for art education exploration
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CHI
1997
ACM
14 years 28 days ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
BCSHCI
2008
13 years 10 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
JCDL
2009
ACM
130views Education» more  JCDL 2009»
14 years 3 months ago
Whetting the appetite of scientists: producing summaries tailored to the citation context
The amount of scientific material available electronically is forever increasing. This makes reading the published literature, whether to stay up-to-date on a topic or to get up ...
Stephen Wan, Cécile Paris, Robert Dale
WWW
2005
ACM
14 years 9 months ago
eBag: a ubiquitous Web infrastructure for nomadic learning
This paper describes the eBag infrastructure, which is a generic infrastructure inspired from work with school children who could bene t from a electronic schoolbag for collaborat...
Christina Brodersen, Bent Guldbjerg Christensen, K...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 2 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...