We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Abstract. We define a probabilistic contract framework for the construction of component-based embedded systems, based on the theory of Interactive Markov Chains. A contract specif...
The use of speech and auditory interaction on wearable computers can provide an awareness of events and personal messages, without requiring one's full attention or disruptin...
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...