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CHI
2011
ACM
12 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
ECTEL
2009
Springer
13 years 5 months ago
A Framework to Author Educational Interactions for Geographical Web Applications
This paper focuses on the production of authoring tools that teachers may use to prototype interactive geographical web applications. We present some computational models and a too...
The Nhan Luong, Thierry Nodenot, Philippe Lopist&e...
CHI
2011
ACM
12 years 11 months ago
User-defined motion gestures for mobile interaction
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device. These sensors permit devices to recognize motion gestures— deliberate movem...
Jaime Ruiz, Yang Li, Edward Lank
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
KBS
1998
66views more  KBS 1998»
13 years 7 months ago
Strategic knowledge in design: a compositional approach
In interactive design processes, strategic decisions are made at different levels. To support designers, design support systems need to include corresponding strategic knowledge at...
Frances M. T. Brazier, Pieter H. G. van Langen, Ja...